Stormtalon’s Lair: The first Exile dungeon in the game. The minimum level required to get in is 17, but it’s highly suggested that you wait until level 20 just because of how tough it can be. The dungeon contains a variety of spell casting trash mobs that need to be interrupted and stunned as much as possible, other than that though, they’re not too difficult. The dungeon features four bosses: one optional and three mandatory.
Blade Wind the Invoker
The first boss consists of three separate stages. Phase one will last for the first half of Blade Wind’s health. He’ll dish out a ton of damage towards whoever maintains the highest threat level and will occasionally cast a spell called Thunder Cross, which telegraphs in a cross shape very quickly. Due to the speed at which it’s cast, it’s best to just dodge out of the way when you see it coming.
Once he gets down to about 50% health, he’ll enter stage 2. During this phase, he shields up and becomes immune to attacks. It’s at this point that your group needs to focus down his Thundercaller adds as quickly as possible. It’s best to try to kill them together in a designated order. They’ll each summon a targeted area that’ll eventually be struck with a lightning bolt. While it’s charging, these areas follow party members around, so it can be economic to get in close to the Thundercaller so that it ends up doing damage to itself. When each one dies, it summons a Static Wasp, which flies around the room stunning different players, so make sure to have a good cc breaker ready.
The final phase of Blade Wind occurs when the last Thundercaller dies. He’ll disarm everyone, which can be avoided with an interrupt armor. Since he was immune to attacks, including those attacks that generate threat, it’s likely that he’ll go straight for the healer, so it’s suggested that he be taunted in whatever way possible as soon as he transitions.
Other than that, he’ll use the same ability from phase 1 as well as a new ability called Electrostatic Pulse which is a very large telegraphed spell that can hit for a lot of damage and knock down players.
The second boss in the dungeon will juggle between two distinct stages.
The first stage involves him dissipating and summoning several minions that hit for a considerable amount of damage. Once you’ve taken them out, Aethros will return to his normal form while knocking everybody off their feet.
The second stage occurs after going back into his real form, he’ll knock everyone backwards toward the entrance of the area, and afterwards he’ll summon two tornadoes and random lightning strikes. The tornadoes can be particularly fatal, so make sure to avoid them at all cost.
The final main boss in the dungeon will cause damage directly in front and directly behind himself with the same swipe, so make sure you’re positioned on his flanks. The second ability he uses is called Static Wave, which is a telegraphed countdown preparing for a huge explosion, so make sure to interrupt him as soon as possible before it zeroes in. His final ability that needs to be worried about is called Eye of The Storm, which targets a party member to take lightning damage while making a safe zone around their outer vicinity. In these cases, try to move the safe zone towards Stormtalon so that melee attackers can still hit him with no trouble.
Arcanist Breeze Binder
This is an optional boss in that he doesn’t spawn every dungeon run. If you come across the Arcanist, he’ll use Gust Convergence, which summons many adds every 20 seconds. He’ll also use Manifest Cyclone, which throws tornadoes at his target.
Above article is just a basic introduction into Wildstar Online. For something that is more in-depth, written by advanced players with a fantastic walkthrough, I would recommend getting the Wildstar Guide from KillerGuides. What gave me confidence to endorse this guide? Read my full review here.